AI Insights · Timothy · July 2024
Top 5 2D Cartoon Games in Sweden: Q2 2024 Performance
Discover the performance trends of the top 5 2D cartoon games in Sweden for Q2 2024, with insights on downloads, revenue, and active users.
Throughout the second quarter of 2024, the top 5 2D cartoon games in Sweden showed varied performance across downloads, revenue, and weekly active users. Data provided by Sensor Tower reveals interesting trends for each game on the unified platform, comprising both iOS and Android.
Candy Crush Saga from King experienced a peak in weekly revenue of around $323K in early April, before witnessing fluctuations throughout the quarter, ending June with approximately $273K. Downloads for the game remained relatively stable, peaking at 3.5K in the first week of April, with a slight drop in May, and then climbing back to 3.4K by the end of June. Weekly active users saw a decline from 75K to 68K over the quarter.
Coin Master by Moon Active showed a mixed performance. The highest revenue recorded was $174K in late April, with a downward trend towards the end of the quarter, finishing at $141K. Downloads decreased steadily from 3.8K in early April to 1.3K in late June. The weekly active users also saw a decline from 71K to 57K during this period.
Royal Match from Dream Games had a strong quarter with a peak revenue of $138K in early June. The game maintained a healthy download rate, starting at 6.2K in April and reaching 7.1K by the end of June. Weekly active users remained robust, peaking at 114K in early June and closing the quarter at 109K.
Travel Town - Merge Adventure by Magmatic Games Ltd saw consistent revenue throughout the quarter, peaking at $67K in late June. Downloads started strong at 7.1K in early April, but declined to 4.5K by the end of June. Weekly active users remained fairly steady, peaking at 36K in mid-June and finishing at 35K.
Finally, Hay Day from Supercell showed a peak revenue of $69K in early April and late April, with slight fluctuations throughout the quarter, ending at $47K. Downloads varied, peaking at 3.2K in early June and dropping to 2.9K by the end of the quarter. Weekly active users saw a decrease from 251K in early April to 217K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.